A complete material, item, creature handbook and crafting guide for Oxygen Not Included. When they open, one layer of regolith falls, but all others stay on top of the bunker doors. + as a bonus this things. I've got this happening very predictably. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. The charge in one battery is enough to open or close 4 bunker doors. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. XceptOne Sep 3, 2022 @ 2:34pm. Another trick you can use is only launching at a certain time of day, and. My 102% scanner setup, 7 scanners instead of 6 cause of the geyser. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Mechanized Airlock Science Mechanized Airlock Science. Three tiles seems to be fine for regolith collection, I don't ever see it pile up to 3 tiles high, as the doors open after a shower and drop what is there. I've used this type of setup multiple times without issue before, and I do use multiple. You want to have 1 vacuumtile. Size: width and height, in tile. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I would pulse them every 37. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. Does anyone know how to prevent that without a water clock or similar over engineering. A Screenshot of Oxygen Not Included. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. © Valve Corporation. I can think of 3 reasons why door were not opened: 1. Red - no meteors. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). It does take a little bit of time (and power obviously), so it's not. Steel is required to build Bunker Doors and Bunker Tiles which can withstand Meteor Showers in Space Biome. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Something about meteors and bunker doors is causing the problem. Presenting - The Power Farm. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. But now with Spaced Out dlc there is no such device no more. Or is it just a property of solid booster ?) 2. And some notes on the automation: This automation is so complicated for something so simple. Thanks. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. someone was using sr gates in their automation of bunker doors and they were still having problems. Oxygen Not Included. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I found that if there is regolith (or solid tiles) on top of the bunker door the following happens with a build request delivery errend gets successfully created & executed build errend gets created build errend gets executed but the wires and automation wires are not actually build. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. . Hi. Sending a Green automation signal to the Command Capsule's automation input will start the launch. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planetarium . Join. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?For those Who just want to see Duplicants work for them. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Yes, I have used bunker tiles and bunker walls + automation, it all just doesnt feel right in terms of tools, work effort and how its happening. I believe if you connect a space scanner to the bunker door it sends a green signal when a rocket is in orbit. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. I initially tried to use space debris in storage containers to…I have a map wide line of bunker doors, all connected with a single automation wire. #5. I have this at 45, which is probably overkill but works. Help with Space Scanner/Bunker Door setup. Automation buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). Oxygen Not Included. Thanks. Battle-tested for 500 cycles. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. I've used this type of setup multiple times without issue before, and I do use multiple. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when meteors. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. The output port indicates the rocket is ready to launch, and the input port tells it to. Basic setup. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. Meteors damage any building they pass through until they hit a solid tile. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. Put a FILTER gate before the NOT gate to delay the bunker doors closing until a seconds before the meteor shower hits. The exhaust is super hot and can melt steel power and automation wires. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. When it's inactive the bunker doors close and the gantry extends. That line is also part of the circuit that heads up into the OR junction to have the silo doors open,. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. g. Your space scanners all work with each other to detect all incoming events with the same reliability. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. This is the most basic automaton for rocket i know. Input 1 will be straight from the filter. I think in general, filter and buffer. Thermal Conductivity is the property of a material that determines how quickly it heats or cools as it comes into contact with objects of different temperatures. From my experience both the automation output signal from the capsule and the rocket scanner work fine. Most likely a deconstruction by accident as it is nearly impossible to melt bunker doors. We only use automation wiring when needed. Gantry) and Great Monument parts. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. I pointed out the flaw in this reasoning earlier -. I've used this type of setup multiple times without issue before, and I do. Bunker door powered. Didn't notice the automation wires could actually melt. but now i. on the output. The problem is, that after the doors are shut, the space sensors no longer can sense the incoming meteor shower, so they open. 1. 1. If you build the bunker doors at the edge of space, you only need a 2 cell gap between the bunker doors and the mechanized airlocks. It was last updated for EX1-452481. It also takes some time to do its work before all doors are opened. I have tried before not powering bunker doors, thinking with 100% scan quality, I would be able to close them in time. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. Bunker tiles could still have their use for their pressure resistance. 2. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Yes, the distance to avoid disruptions is rather large, but even if you go with only 2 scanners they don't need to have 100% individual quality to. But now with Spaced Out dlc there is no such device no more. bunker door) on the farthest-left square possible, above the neutronium. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. I wait 20 seconds until they are half closed. < > Showing 1-2 of 2 comments . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. The other is automated to twitch open and closed with a circuit automation. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. - I like doors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. * Setup uses 120w/Bunker door. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Even the goddamn foundation from insulated obsidian melts under either the petroleum of. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Coins. I still struggle a bit with various stuff, but i see how to fix it. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. . I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. A Sweepy Dock needs 25 kg Refined Metal to make a Sweepy. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. When it's inactive the bunker doors close and the gantry extends. Also picture a little guy regularly sending rocks into your barrel. Use the automation output of the command module itself. It is activated when the rocket is ready to start by closing the water-clock trap door and starting the pump. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. . The best (based on personal opinion) method is probably the door munchers. You first need to protect the breach between underground and space, and then the telescope. Hi. hacksaw12. top of page. Otherwise, you don't build any bunker doors and don't need that kind of automation. r/Oxygennotincluded. When you first start on space you have to deal with Telescopes and the game instantly gets. Aim:Complete rocket on the right Side, Correct Power demand, Number of Duplicants for max efficiency, Space Bunker Lock(repair bunker door automation by seeing automation on extreme top left ), Number of critters, Improve Ranching, Get all type of Critters(Empty stable are for. Space Scanners can be used to detect incoming meteor showers before they begin. They open faster than unpowered airlocks and are useful to limit the movement of Dupes and Critters, so they stay in their preferred Biome or Stable, and to designate boundaries of morale-boosting rooms that dupes can cross. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. #3. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply. Send a green signal to the port (to make viewing the problem easier), then save and reload. When the smart battery reaches a certain charge level the battery will send a signal to the generators to turn off. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Just remove the power station, or open the room. But now with Spaced Out dlc there is no such device no more. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. The Peace Season output is used to open the bunker doors, yes. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Find relations between elements, information and attributes. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approach Hey guys, I am having some problems with the space scanners and the bunker door. I'm using the same automation wires to do all that and space scanners. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. Send a green signal to the port (to make viewing the problem easier), then save and reload. Posted October 13, 2018. Hi. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Login Store. Battle-tested for 500 cycles. Once your pilot is in the rocket, just deconstruct the gantry and leave the pilote in the command capsule forever. This is the most basic automaton for rocket i know. And some notes on the automation:This automation is so complicated for something so simple. until the space in the room is a vacuum again. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers. And automation. But now with Spaced Out dlc there is no such device no more. But now with Spaced Out dlc there is no such device no more. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. Mesh tiles will block meteors while allowing light through, with no automation required. Only Bunker Door,. The best resource I’ve found is the actual ingame overlay. Just a filter and a Not gate (bottom right with atmo sensor in middle). But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. A platform from which rockets can be launched and on which they can land. The best (based on personal opinion) method is probably the door munchers. Size: width and height, in tile. This is my bunker door automation, it seems to work fine for over 1000 cycles. I've used this type of setup multiple times without issue before, and I do use multiple. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. 2 closely timed direct hits can melt even steel wires in the bunker doors. This leands me to speculate that the automation status may now also depend on things like the path of the rocket being blocked by the bunker doors (or something like that). You want to have 1 vacuumtile under bunker to avoid mech damage. (did not test any conductive wires)Hmm. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. To have a correctly working, 3 door pump, that closes in sequence you need to build something like this: Natural gas door pump compressor. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. Otherwise, you don't build any bunker doors and don't need that kind of automation. . Decor: affects a Duplicant's Stress and their opinion of their surroundings. But now with Spaced Out dlc there is no such device no more. Oxygen Not Included. mine. Find relations between elements, information and attributes. New comments cannot be posted and votes cannot be cast. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. Not a fan of regolith crushers. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Do I need to use a stronger refined metal? I have plenty of steel. But now with Spaced Out dlc there is no such device no more. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. On return, my bunker doors were broken. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. It stays on, and everything starts working. You do lose the regolith of anything that falls into doors. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). For symetry, I say make it a 1x3 block that only opens a 1x1 space. Steel is a late game building material produced in Metal Refinery. You can then build an array of robo miners to mine them out. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I've used this type of setup multiple times without issue before, and I do use multiple. But now with Spaced Out dlc there is no such device no more. Therefore, you need to reverse this signal for the door via a not gate. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. Uses Water to filter Carbon Dioxide from the air. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. 9% of the time, they only do a short pulse to crush the regolith. Space Scanners can be used to detect incoming meteor showers before they begin. When one or the other turns on, the signals goes out. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. And the Space Sensor (automation tab) is used to detect incoming meteors and close the doors (via a NOT gate; the sensor outputs green when meteors are detected, the doors open on green and close on red). Mack. Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. The correct method of solar panelThe automation in the top left is for the door pumps. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Bunker Door: BunkerDoor: Bunker Tile: BunkerTile: Carbon Dioxide Engine: CO2Engine: Spaced Out: Carbon Skimmer:. Power: how much power the building requires or produces. . Then a Buffer Gate to delay when this red signal is sent to the doors to close. Basic buildings only require the appropriate resources to be built. Oxygen Not Included. Hydro sensors are for manually controlling the pumps for the liquid hydrogen and oxygen so you can toggle it on/oiff without a dupe. rocket destroying bunker doors on reentry. There's a hint that the starter rocket should be command module + 5x research. Hi. Although the game states that between two objects, the lowest thermal conductivity is used, this is not true for all cases. 1. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. It produces, power , petroleum and meat while also getting rid of excess CO2. Find relations between elements, information and attributes. 1 / 6. The bunker doors close during meteor strike. For a practical example, maybe you cover the whole atmosphere in bunker doors. Tous droits réservés. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. I have them running "inside" the doors, using lead. It also protects from pressure damage caused by Liquids, although there is a limit to the liquid pressure that it can contain. The biggest issue is that the steam engine will not accept steam if it is entombed. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. Help with comprehending buffer and filter gates. Never had a bunker door open late. Hi. Joman Nov 23, 2018 @ 11:56am. Posted February 14, 2019. I have a Space Scanner with a Not Gate and Automation Wires connected to Bunker Doors to close whenever the scanner detects a meteor. I'm not sure what causes it. It is mainly used in extreme environments such as Space Biome. The doors underneath the auto-miners close for a second when the bunker doors finish opening. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. Automation overlay. I. So first of all, can someone post how permanent space setup looks like for him? I found some in the internet, but most of them either not good enough either. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. So, my latest colony (I don't have the DLC) since the DLC came out and I've just ♥♥♥♥♥♥ my scanner network setup. The radbolt engine is specific to the dlc. #4. Community for the space-colony simulation game Oxygen Not Included…Viento Solar Sep 10, 2018 @ 4:36am. Cover your space roof (red limit) with 64 doors (32 tons Steel) 2. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. When using Liquid Oxygen for Liquid Oxidizer Tank (2. Posted February 14, 2019. This is used, for example, in liquid and gas "crushers". I have used ribbons to make some neat logic contraptions before with not much effort. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. Make certain that whatever you're using to power the system will not fail. Im later replacing telescope with a rocket, so manual is best. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The lead was melted so it disappeared into the vacuum as there is no backing plate. Otherwise you can just stick a notication on your space scanner/bunker door automation line. Steel. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I have an automation bridge and a conductive wire overlapping under a bunker door. That said. "I want my bunker doors to fully shut before any dupes can be allowed out into space" >Mechanical door must only be openable after bunker doors close *(turn red,+ need 30~40s)*(maybe more, idrc) > If Bunker doors are fully closed *(40s), THEN mechanical door can open (NOT be closed) >Bunkers close with Red signal. Power those bunker doors and build automation to a switch so you can open/close the doors on demand. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). Opening doors on time, for returning rockets, during meteor showers, does not work. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Gate 3 - yet another Filter Gate (42 seconds). Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. Thermo sensors for coolant is at 251 C for Hydrogen and 201 C for oxygen. Personally, I use a much simpler solution. When the rocket lands it will open the door and stop the pump again. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. 304. Jul 23, 2021 @ 5:22pm. Bunker doors, robo miners, regolith removal, space scanners, telescope. 7 second and then to your second gantry. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Heat: how much heat the building produces or absorbs. Wire run inside a wall or closed bunker door doesn't seem to be affected as far as I can tell. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. It will collect up to 10kg of the material it. 3. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. If a Sweepy Dock is destroyed, its Sweepy explodes and drops part of the dock's metal. Presenting - The Power Farm. OR gate. When a door goes from 'on' (open) to 'off' (closed), it immediately crushes whatever is inside the door. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Your done. (But you can get by without it. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. Building can be used by duplicants to transform elements, produce power or perform new tasks. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I almost died multiple times to this before I realized what was happening. Find relations between elements, information and attributes. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. After a few seconds (160s) the doors will open and drop the regolith down. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. Gantries can be damaged by meteors but not rockets. Find relations between elements, information and attributes. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I've used this type of setup multiple times without issue before, and I do use multiple. Today I launch my first rocket to acquire some space research. 3 years ago Practical methods to automate door pumps and bunker doors in ONI. By: Minotas. 2 - there are two conditions where I want to activate the bus. They will both randomly disappear. Alternatively, you can just avoid gantries altogether and use jetpacks to access or maintain your rockets. place drywall (1 layer tall) and let water (polluted for example) drip there. Oxygen Not Included > General Discussions > Topic Details. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. Meteor Shower is a regular event that happens in the Space Biome. Should be enough for rocketry, I think. Learn how to obtain or transform a specific material. Hi, I have a major issue right now with space scanner opening bunker doors and keeping them open during the entire duration of a meteor shower…You put a hydro sensor at the top of your fluid reservoir attached by automation to a liquid shutoff on the liquid vent, then set the hydro sensor to "on when below 900 (or so). Last video I got done before holidays, next video will be monday. 3 cycles then first counter from left you set to 7 and middle one to 2. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. This is not an access or priority issue. I put the Space Scanner right on the top of the capsule command gantry behind the bunker tiles, so it's usually 0% network quality as I currently close all the other bunker doors. Nope. Building Material. Storage Capacity: how much weight can be stored inside the building. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Bunker door control for rockets? How do you guys control those? They should be on a separate automation, right? In case the rocket returns during a meteor shower. I am watching one place and the doors start closing. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Ender's games Jan 22, 2022 @ 9:33am. This is the basic automation for closing the doors when meteors are detected, doors take 39s to close and 44s to open when powered. 1). A Screenshot of Oxygen Not Included. Robo-miners dig out the falling resources when the meteor shower is over. If you want separate notifications for launch and return you'll probably need a memory toggle (Memory input on the space scanner, and memory reset on rocket module output with a 60 sec-ish buffer). 2s filter - the memory gate open and close the door after 2 seconds have passed. Although Automation may seem overwhelming at first, it is relatively easy to understand if approached. As. Size: width and height, in tile. Automation Design 101: Designing Logic Systems for Automation. This requires that I cool the robominers. Once it turns off, the bunker doors close and everything resets.